Gamma 2.2 Setup In 3ds Max and Vray
by Ismail Rebbane | Oct 4, 2014
Watch this Practical Video Tutorial that shows you how to work with correct math inside 3ds max and Vray in order to get realistic 3d renderings.
Here is your Roadmap:
One trick I learned recently from my dear friend Austris to speed up the rendering process while keeping the Linear information, is to “change the color mapping to Reinhard with burn value at 0.8~0.9 and keep the mode set to none”.
You’ll get the same image and faster render time because V-ray will sample the highlight areas more efficiently!